

INTRO
Build up a parkour system in unreal for ARPG and use all the mechanics build up a playable level.
PERSONALWORK
Type:RPG
​Platform: Unreal
TIME:2 Months
Tech Show Reel
Keyboard Input
Playtest


Develop Process

Function BP

Slide Function:
Perform a slide when descend a slope to maintain momentum.
Slide under certain height, if there is a ceiling player auto crouch.
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Valut / Mantle Function:
Jump over obstacles below a height threshold. Climb over obstacles below a height threshold.
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Beam Function:
Automatically move along a spline path inside trigger volume. And player can jump anytime.

Grab Edge Function:
Grab and move along wall edges; animations adapt to wallspacing.
Player can jump between edges by holding Jump.

Cover Function:
Enter cover and move along wall based on wall height.
Can jump between walls if gap detected.

Wall run & climb & slide function:
Run along the wall, and slowly losing height.Scale vertical walls by holding climb key.Begin to slide after threshold reached.

Dodge / Sprint function:
Quick evasive movement to avoid attacks. Player can sprint to run much faster.


AI Enemy & NPC Dialogue:
Enemy move in patrol and can see/ hear/ hurt player.
​Initiate conversation with NPC; choose from multiple dialogue options.
