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INTRO

Build up a parkour system in unreal for ARPG and use all the mechanics build up a playable level.

PERSONALWORK
Type:RPG 
​Platform: Unreal 
TIME:2 Months

Tech Show Reel

Keyboard Input
Playtest

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Develop Process 

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Function BP

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Slide Function:

Perform a slide when descend a slope to maintain momentum.

Slide under certain height, if there is a ceiling player auto crouch.

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Valut / Mantle Function:

Jump over obstacles below a height threshold. Climb over obstacles below a height threshold.

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Beam Function:

Automatically move along a spline path inside trigger volume. And player can jump anytime.

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Grab Edge Function:

Grab and move along wall edges; animations adapt to wallspacing.

Player can jump between edges by holding Jump.

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Cover Function:

Enter cover and move along wall based on wall height.

Can jump between walls if gap detected.

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Wall run & climb & slide function:

Run along the wall, and slowly losing height.Scale vertical walls by holding climb key.Begin to slide after threshold reached.

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Dodge / Sprint function:

Quick evasive movement to avoid attacks. Player can sprint to run much faster.

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AI Enemy  & NPC Dialogue:

Enemy move in patrol and can see/ hear/ hurt player.

​Initiate conversation with NPC; choose from multiple dialogue options.

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