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INTRO

This project is a team project totally 5 people. I develop this game with 4 3d artists.This is an ARPG, player fight with monster and explore the world.

Dev as programmer

Type: 3D ARPG

Platform:  PC

 Video

Game ScreenShoot

Production List

CORE SYSTEM

1.THIRD PERSON COMBAT SYSTEM Including Dodge, run, Melee attack, magic attack, Perry ,falling down, respawn.

2.Enemy Behavior System Including  Melee attack, Range attack, Magic attack, Final BOSS Battle

3.Item System Including Player Level Up add HP and Attack, random item in level to pick up

4 .UI System including Tutorial hints and UI for interactive

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Character Function

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Scan Switch World,Heal,death/respawn,change stance between sword and magic, Hud display, magic spell, melee attack, block and parry,dodge, ,falling damage, level system, interact system

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ENEMY LOGIC

Four Type Enermy

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AI Controler Base

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Melee Enemy Logic

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4 Attack Function: 20s cool down Spinning attck, smash, also longrange attack with jump, and short range with thrunder

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Before attack, enemy can walk in patrol or still, AI will get weapon first and move to player attack then stay in a ideal range and stay focus on player

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Range Enemy Logic

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2 Attack function:  shoot when player in the range and find a cover when health under 30%

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Magic Enemy Logic

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5 Attack function:  Basic magic one shot, close magic close attack with thrunder , multiple magic shot random around player,  teleport hide and disppear, heal herself under 30%

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BOSS Enemy Logic

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9 Attack function:  50s Cooldown Ult, teleport to thorw axe, 20% chance to jump attack depending on range, in short range can quick attack, in long distance teleport attack, melee combo 4 types simple, two, three and jump back.

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ITEM LOGIC

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Teleport Spawn Enemy

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Door Open Under Condition

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Scan To ShowHiden Road

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Add FX Function

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Check Point to respawn

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Key For Door

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Pick Up add HP

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Lock Enemy

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Platform Movement

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Scanable Item

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UI System

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